Aimbot For All Games Download

An aimbot is a type of coded game bot that can automatically lock your cursor to other players in first-person shooter games, essentially aiming for you and typically improving your accuracy and target acquisition speed. By using an aimbot, players can appear to have super-human reflexes and abilities rivaling or above the best pro players. Game Mode Compatibility. Our fortnite aimbot hacks work smoothly with all the game modes currently available in Fortnite. This includes Battle Royale, Creative, and Save the World. Our hack is also compatible with the solo, duo, and squad matches as well.

Jan 14th, 2019
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Aimbot
  1. local TeamBased = true ; local teambasedswitch = 'o'
  2. local raycast = false
  3. local espupdatetime = 5; autoesp = false
  4. local lockaim = true; local lockangle = 5
  5. --function findwat(folder, what)
  6. -- if string.find(string.lower(tostring(smth)), string.lower(what)) then
  7. -- end
  8. --end
  9. --local plrs = findwat(game, 'Players')
  10. local Move = Instance.new('Frame')
  11. local EspStatus = Instance.new('TextLabel')
  12. local st1_2 = Instance.new('TextLabel')
  13. local Name = Instance.new('TextLabel')
  14. Gui.Name = 'Gui'
  15. Gui.Parent = plrs.LocalPlayer:WaitForChild('PlayerGui')
  16. Move.Name = 'Move'
  17. Move.BackgroundColor3 = Color3.new(0.0431373, 1, 0.0745098)
  18. Move.BorderSizePixel = 0
  19. Move.Size = UDim2.new(0.28141585, 0, 0.0320388414, 0)
  20. Main.Name = 'Main'
  21. Main.BackgroundColor3 = Color3.new(0.176471, 0.176471, 0.176471)
  22. Main.Position = UDim2.new(0, 0, 0.995670795, 0)
  23. Main.Size = UDim2.new(1.0000006, 0, 9.79697132, 0)
  24. EspStatus.Name = 'EspStatus'
  25. EspStatus.BackgroundColor3 = Color3.new(1, 1, 1)
  26. EspStatus.Size = UDim2.new(0.272955924, 0, 0.161862016, 0)
  27. EspStatus.Text = 'Press T to update Esp'
  28. EspStatus.TextColor3 = Color3.new(0.0431373, 1, 0.0745098)
  29. EspStatus.TextSize = 14
  30. st1.Parent = Main
  31. st1.BackgroundTransparency = 1
  32. st1.Size = UDim2.new(0.728211343, 0, 0.161862016, 0)
  33. st1.Text = 'Press '.aimkey.' to lock on a person inside ur view'
  34. st1.TextColor3 = Color3.new(0.0431373, 1, 0.0745098)
  35. st1.TextSize = 14
  36. st1_2.Parent = Main
  37. st1_2.BackgroundTransparency = 1
  38. st1_2.Size = UDim2.new(0.999999881, 0, 0.161862016, 0)
  39. st1_2.Text = 'Press L to enable esp loop'
  40. st1_2.TextColor3 = Color3.new(0.0431373, 1, 0.0745098)
  41. st1_2.TextSize = 14
  42. st1_3.Parent = Main
  43. st1_3.BackgroundTransparency = 1
  44. st1_3.Size = UDim2.new(0.999999881, 0, 0.161862016, 0)
  45. st1_3.Text = 'Press O to change team based mode'
  46. st1_3.TextColor3 = Color3.new(0.0431373, 1, 0.0745098)
  47. st1_3.TextSize = 14
  48. local teambasedstatus = st1_3:Clone()
  49. teambasedstatus.TextScaled = true
  50. teambasedstatus.Position = UDim2.new(0, 0,0.694, 0)
  51. Name.Parent = Move
  52. Name.BackgroundTransparency = 1
  53. Name.Font = Enum.Font.Arial
  54. Name.TextColor3 = Color3.new(0, 0, 0)
  55. Name.TextSize = 14
  56. Name.TextXAlignment = Enum.TextXAlignment.Left
  57. local plrsforaim = {}
  58. local lplr = game:GetService('Players').LocalPlayer
  59. Gui.ResetOnSpawn = false
  60. Gui.DisplayOrder = 999
  61. Gui.Parent = plrs.LocalPlayer.PlayerGui
  62. local espforlder
  63. f.addesp = function()
  64. if espforlder then
  65. espforlder = Instance.new('Folder')
  66. espforlder.Parent = game.Workspace.CurrentCamera
  67. for i, v in pairs(espforlder:GetChildren()) do
  68. end
  69. if plr.Character and plr.Character.Humanoid.Health > 0 and plr.Name ~= lplr.Name then
  70. if plr.Team.Name ~= plrs.LocalPlayer.Team.Name then
  71. if not e then
  72. local bill = Instance.new('BillboardGui', espforlder)
  73. bill.AlwaysOnTop = true
  74. bill.Adornee = plr.Character.Head
  75. Frame.Active = true
  76. Frame.BackgroundColor3 = Color3.new(0/255,255/255,0/255)
  77. Frame.BorderSizePixel = 0
  78. Frame.Position = UDim2.new (0.5,0,0.5,0)
  79. Frame.Rotation = 0
  80. bill:Destroy()
  81. end
  82. else
  83. if not e then
  84. local bill = Instance.new('BillboardGui', espforlder)
  85. bill.AlwaysOnTop = true
  86. bill.Adornee = plr.Character.Head
  87. Frame.Active = true
  88. Frame.BackgroundColor3 = Color3.new(0/255,255/255,0/255)
  89. Frame.BorderSizePixel = 0
  90. Frame.Position = UDim2.new (0.5,0,0.5,0)
  91. Frame.Rotation = 0
  92. bill:Destroy()
  93. end
  94. end
  95. end
  96. local switch = false
  97. local aimatpart = nil
  98. if a 't' then
  99. f.addesp()
  100. if raycast true then
  101. else
  102. end
  103. if autoesp false then
  104. else
  105. end
  106. if a 'j' then
  107. mouse.Target:Destroy()
  108. end
  109. if switch false then
  110. else
  111. if aimatpart ~= nil then
  112. end
  113. elseif a teambasedswitch then
  114. TeamBased = false
  115. else
  116. teambasedstatus.Text = tostring(TeamBased)
  117. elseif a aimkey then
  118. local maxangle = math.rad(20)
  119. if plr.Name ~= lplr.Name and plr.Character and plr.Character.Head and plr.Character.Humanoid and plr.Character.Humanoid.Health > 1 then
  120. if plr.Team.Name ~= lplr.Team.Name then
  121. if an < maxangle then
  122. aimatpart = plr.Character.Head
  123. end
  124. local an = checkfov(plr.Character.Head)
  125. maxangle = an
  126. end
  127. end
  128. if aimatpart.Parent plr.Character or aimatpart nil then
  129. end
  130. end
  131. else
  132. end
  133. end)
  134. function getfovxyz (p0, p1, deg)
  135. local cf = CFrame.new(p0.p, p1.p)
  136. --local d = math.deg
  137. --return Vector3.new(d(x1-x2), d(y1-y2), d(z1-z2))
  138. return Vector3.new((x1-x2), (y1-y2), (z1-z2))
  139. end
  140. function getaimbotplrs()
  141. for i, plr in pairs(plrs:GetChildren()) do
  142. if plr.Character and plr.Character.Humanoid and plr.Character.Humanoid.Health > 0 and plr.Name ~= lplr.Name and plr.Character.Head then
  143. if TeamBased true then
  144. local cf = CFrame.new(game.Workspace.CurrentCamera.CFrame.p, plr.Character.Head.CFrame.p)
  145. local ign = {}
  146. for i, v in pairs(plrs.LocalPlayer.Character:GetChildren()) do
  147. table.insert(ign , v)
  148. end
  149. local obj = game.Workspace:FindPartOnRayWithIgnoreList(r, ign)
  150. if obj.Parent plr.Character and obj.Parent ~= lplr.Character then
  151. end
  152. else
  153. local cf = CFrame.new(game.Workspace.CurrentCamera.CFrame.p, plr.Character.Head.CFrame.p)
  154. local ign = {}
  155. for i, v in pairs(plrs.LocalPlayer.Character:GetChildren()) do
  156. table.insert(ign , v)
  157. end
  158. local obj = game.Workspace:FindPartOnRayWithIgnoreList(r, ign)
  159. if obj.Parent plr.Character and obj.Parent ~= lplr.Character then
  160. end
  161. end
  162. end
  163. function aimat(part)
  164. cam.CFrame = CFrame.new(cam.CFrame.p, part.CFrame.p)
  165. function checkfov (part)
  166. local fov = getfovxyz(game.Workspace.CurrentCamera.CFrame, part.CFrame)
  167. return angle
  168. game:GetService('RunService').RenderStepped:Connect(function()
  169. aimat(aimatpart)
  170. if aimatpart.Parent plrs.LocalPlayer.Character then
  171. end
  172. -- if switch true then
  173. --
  174. -- if true and raycast false then
  175. -- if plr.Name ~= lplr.Name and plr.Character and plr.Character.Head and plr.Character.Humanoid and plr.Character.Humanoid.Health > 1 then
  176. -- if plr.Team.Name ~= lplr.Team.Name or plr.Team.TeamColor ~= lplr.Team.TeamColor then
  177. -- if an < maxangle then
  178. -- aimatpart = plr.Character.Head
  179. -- break
  180. -- end
  181. -- else
  182. -- if an < maxangle then
  183. -- aimatpart = plr.Character.Head
  184. -- break
  185. -- end
  186. --
  187. --
  188. -- end
  189. -- elseif raycast true then
  190. -- end
  191. if raycast true and switch false and not aimatpart then
  192. aimatpart = nil
  193. for i, v in ipairs(plrsforaim) do
  194. local an = checkfov(v)
  195. if an < maxangle and v ~= lplr.Character.Head then
  196. aimatpart = v
  197. v.Parent.Humanoid.Died:connect(function()
  198. end)
  199. end
  200. end)
  201. while wait(espupdatetime) do
  202. pcall(function()
  203. end)
  204. end
  205. warn('loaded')

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